POLL: What is your favorite race to play?

What is this? It's a... a... A poll?!?! We have polls on sc2pod?

Yeah, we normally do.. We've been slacking a bit and haven't had any polls in a while. Due to that, shadowie removed that section from the front page and now it doesn't show up, :(. Anyway, the current poll is What is your favorite race to play? and you can vote/discuss the subject here.

Go vote! :).

by Sixen

It’s about time….

Woot!

Thanks for stopping by. We’re going to make sure WE have all the latest, best and WORKING Starcraft 2 Hacks. Cheats, Glitches, WHATEVER for you.

Can’t wait for this game to come out.

Starcraft II Q&A [Batch 45]

Its been a while since we have had a batch, but now since Blizzcon is over we have received a new one. Not much new information in this batch, kind of assumed that would happen.

Chat with Devs: After BlizzCon, it has been very exciting to see all the feedback from the fans and pro players about the latest build of StarCraft II. There was lots of noted feedback about both the Colossus and the Nydus Worms (which we are currently polling on right now in the gameplay forum: [link]). At my most recent meeting with Dustin, we decided to chat about some of the lesser focused on topics, that have undergone quite a few changes since the original StarCraft.

Hallucination
The first topic was about hallucination, a classic Protoss ability, that honestly did not get that much use in the original StarCraft. To make it more interesting, Dustin explained how the ability has been brought down in tech to the Nullifier. Additionally, hallucination could be used to create units in which the player doesn't even have prerequisite buildings for. That in itself should be an interesting scare for opposing players, watching 3 Colossi trampling in, only to counter with Corruptors and realize that they were not real. Furthermore, even probes could be hallucinated! Since the amount of hallucinations you get are based on 'actual' costs of what they would cost if they were real, you could get 8 probes per hallucination to trick those incoming Reapers. Dark Templars, Observers, and Carriers though were not on the list of units that could be hallucinated since the first two would be quite overpowering to use as an invisible fake scout (soo OP). Carriers too, would just have much too many hit points, as well as become quite a bit over complicated when you deal with how many interceptors they might have.

Queen Spawns 3 Mutant Larva
The mutant larva count has increased with the latest version of the Queen to encourage more use of a pretty powerful ability if used correctly. Mutant larva crawl around independently of a Hatchery and can create units at a discounted production rate. This is like a free Hatchery with each additional Queen! Along with the Queen's ability to defend against air units early game, it shall make her quite a crucial unit in any Zerg army.

Everyone who made it out to BlizzCon or watched on TV, we definitely hope you guys enjoyed it! It is always a blast having fans and devs alike come together to celebrate the games we've all come to enjoy and love. As always, shoot the devs and I a w00t! if you are enjoying this Q&A batch!

1. Do enemy Zerg units also get a boost on your Creep? (StarCraft 2 Forums)
Yes, enemy Zerg units will still get the speed boost when on creep. Currently, the creep shares no affiliation.

2. Are there abilities that remove creep? (TheWarCenter)
The 2 ways to push that expanding creep is to kill the burrowed creep tumors, or kill those Queens building them. On another note, the creep no longer damages enemy buildings. Through testing, the ability actually affected players adversely in team games where players allied with Zerg players would end up having their units damaged by their friend's creep. In 1vs1 matches, the usefulness of this mechanic was hardly ever used, amongst all the new cooler Zerg strategies that have spawned.

3. Does the creep speed boost apply to zerg air? (TheWarCenter)
No, they do not apply to air units or drones.

4. Won't Reapers, Marauders, Hellions, Siege Tank's splash damage, and Stimpacks be too powerful against a Zerg player? All of that seems pretty well suited to counter masses of low-hp units, like most Zerg ground units. (StarCraft Legacy)
As you know, there is still much balance to be done since we have not even entered into a beta phase yet. With that said, there are several counters still to these Terran units, but Zerg players will be forced to adapt with new units and strategies veering away from some of the original StarCraft strategies. For instance, Roaches and Lurkers are excellent counters to Hellions and Reapers. At a later tech, Infestors simply rock massed units such as Marauders with Fungal Infection, causing them to explode when they die. All the new mechanics and abilities will add many new strategies to your bag of tricks.

5. Can Allies 'merge' their Nydus networks? In other words, can you enter through the Nydus Warren of player A, and exit through the Nydus Worm of player B? (TheWarCenter.net)
No, allies can't share Nydus networks between networks, but allied units can enter into another ally's Nydus network.

6. Is the Thor still an anti-air unit? Does it fulfill this role effectively? - Thelorme (Battle.net)
Yes, it is still an anti-air unit with the longest range against air units of any unit in StarCraft II. Visually, we are moving to give the Thor anti-air missiles that will fire from his shoulders, unleashing a devastating barrage from a remarkable range.

Follow up questions:

How exactly do you hallucinate units that you do not have? Also how is it decided what units you can hallucinate, can you get Warp Ray hallucinations in first tier?
When you hit the hallucination ability, you will have icons in the UI, similar to what you see when you select a worker to build a building. From that list, you select which unit you would like to hallucinate. Also, to answer your second question, yes you will be able to hallucinate units you don't have the tech for yet. This is great to fool the enemy into thinking you are going air or something else to get them to counter incorrectly.

Is the Queen still a unique unit that you can only build one of or can you build multiple?
You can build multiple Queens now.

Can only Zerg units use Nydus Worms?
Currently you can have all races be able to load up in the Nydus Worms, as long as they are your ally. This is of course subject to balance. You should have saw the face of our community team guys when we played a 2vs2 and a Nydus Worm busted up inside his base, and both Hydralisks and Zealots came charging out.


Source: Battle.net

Starcraft II Q&A Batch 45

Blizzcon is over, so Karune has started his "job" again (that we thank him this way too), so he grabbed up some new information from Dustin, and released Q&A Batch 45. The full article can be found in the official (new) battle.net forums, but let's see some hightlights:

Chat with the devs section:
The Hallucination changed, even units you don't have prerequisite for can be hallucinated:
Karune wrote:Hallucination
The first topic was about hallucination, a classic Protoss ability, that honestly did not get that much use in the original StarCraft. To make it more interesting, Dustin explained how the ability has been brought down in tech to the Nullifier. Additionally, hallucination could be used to create units in which the player doesn’t even have prerequisite buildings for .... - more in the source -

The Queen is like a little Hatchery now:
Karune wrote:Queen Spawns 3 Mutant Larva
The mutant larva count has increased with the latest version of the Queen to encourage more use of a pretty powerful ability if used correctly. Mutant larva crawl around independently of a Hatchery and can create units at a discounted production rate .... - more in the source -

Q&A section:
6 really good questions and answers from several fansites and forum activists. One of them:
Karune wrote:5. Can Allies ‘merge’ their Nydus networks? In other words, can you enter through the Nydus Warren of player A, and exit through the Nydus Worm of player B? (TheWarCenter.net)

No, allies can’t share Nydus networks between networks, but allied units can enter into another ally’s Nydus network.

Extra section called Weekly Blue Roundup:
Karune has collected his answers to the fans' latest questions on the forum, and has made an extra long q&a batch of them. Check it out!

Source: Battle.net forums

by aston

Blizzard Mobile Goodies!

Have you ever wanted to bring a baby Murloc around with you and have never been able to since they sort of... don't exist? Ever wanted a pet Zergling, but was too scared to get eaten? Well, now you can partially cure that Murloc fever and quench that Zergling hunger! Blizzard has just introduced Blizzard Mobile, it allows you to purchase ringtones and wallpapers of all kinds from all of their game series. For more information, see the Mobile page.


*Currently US only (According to the official news post. Someone non-US test?)
*Current Carriers: AT&T, Cellular One, Sprint, and Verizon
*Confirmed Future Carriers: T-Mobile and Virgin Mobile
*65+ objects (Wallpapers & Ringtones)

by Sixen